SpriteframeBETA
LESS PREP. MORE PLAY.

Your frames.
Game ready.

Turn scattered frames into a perfectly arranged sprite sheet.
Align, preview and export. All in your browser.

✓
Your art stays yours.

Processed on your device.
No uploads. No account.

SAMPLE / LITTLE EXPLORER
01 / 088 FPS↻ Loops forever
FRAME SEQUENCE
Frame 1
Sample loaded. Import your own artwork to get started.
A SMALL TOOL. A SMOOTHER WORKFLOW.

From loose frames to your game engine.

01 / IMPORT

Bring your own artwork

Open an animated GIF, a sequence of PNG images, or slice an existing grid. Use artwork you created or have permission to use.

02 / ARRANGE

Make every frame fit

Set a consistent canvas, align to the bottom or center, and control padding. Preview your animation before you export.

03 / BUILD

Get back to making games

Download a transparent PNG sprite sheet with JSON frame coordinates, or a Godot 4 SpriteFrames resource and matching texture.

GOOD TO KNOW

A few useful answers.

Are my images uploaded to a server?

No. Image decoding, layout and export run in your browser. We do not upload your artwork or use it to train models. The hosting provider may keep normal request logs, such as IP addresses, for security. This version has no analytics or advertising cookies.

How do I import the result into Godot?

Export the Godot ZIP, unzip it, and put the PNG and .tres file at the root of your Godot 4 project. Assign the .tres resource to an AnimatedSprite2D node. If you move the PNG into a folder, update its path in the resource.

Does this fix AI-generated animation?

Spriteframe handles layout, transparent-edge trimming and consistent frame canvases. It does not generate artwork, remove opaque backgrounds, repair anatomy or invent missing animation frames. Alignment uses image bounds, not AI pose detection.

Which files and sizes are supported?

PNG, JPEG, static WebP and GIF files. Animated GIFs are decoded into frames; animated WebP is not supported. Up to 128 frames, 20 MB per file and 50 MB per import. Image dimensions and total decoded pixels are limited to protect your device. GIF playback timing is normalized to your chosen FPS.

Can I use exported sprites commercially?

The tool does not add a watermark or claim ownership of your art. You remain responsible for the rights and licenses of source images. Exporting does not grant rights to characters, brands or artwork owned by others. Godot and Unity are trademarks of their respective owners; this tool is independent.